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Moxonomy

Terra, Magical Adept // Esper Terra

Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard

A 4/2 that mills five and rakes an enchantment into hand reads like a modest value creature, and on its front face that is all it is: a grounded, colorless Human Wizard Warrior with no evasion of its own. The whole card is engineered around the Trance button, a six-mana sorcery-speed activation that taps that front half and flips it into a Saga whose first three chapters each stamp out a hasty copy of one of your nonlegendary enchantments. If the copied enchantment is itself a Saga, the token lands with up to three lore counters loaded, and that clause is the sharp edge: it fast-forwards a Saga straight through its chapters three times over. The token is sacrificed at your next end step, so the payoff is never a standing board but three consecutive one-shot detonations of your best enchantment's enter-and-tick triggers. Chapter IV then pours out two mana of every color and returns the card front face up to run the loop again. That WWUUBBRRGG line is the tell: an ultimate producing every color in doubled amounts is built to bankroll spells no two-color deck should reasonably support, which quietly makes the whole card an argument for a five-color enchantment shell. Evasion belongs only to the back half, so the tempo cost caps the ceiling: the flip eats a full turn's mana and a tap, the tokens evaporate, and the earthbound front side has to survive long enough to be exiled at all.

Terra, Magical Adept // Esper Terra (fin)
FIN · #323mythic
Pricing
Normal: $29.38
Foil: $100.01
Oracle Text

Rules text

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand. Trance — 4 generic manaRed manaGreen mana, Tap: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. // (As this Saga enters and after your draw step, add a lore counter.) I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. IV — Add White manaWhite mana, Blue manaBlue mana, Black manaBlack mana, Red manaRed mana, and Green manaGreen mana. Exile Esper Terra, then return it to the battlefield (front face up). Flying
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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