Tenth District Hero
A leveling creature dressed in the clothes of a murder mystery. The chassis descends from the level-up creatures of years past: a modest early body that spends mana to grow through discrete tiers. What separates this one is the fuel. Each activation asks you to collect evidence, exiling cards from your graveyard to pay the toll, so every upgrade taxes your recursion and delve-style resources at the same time. The first promotion is honest self-improvement, growing the body and adding vigilance so it can pressure without surrendering its blocking duties. The second is where the card stops being about itself: it transforms into Mileva, the Stalwart, a named legendary body that blankets your other creatures with indestructibility, turning a wide board into something wraths and combat trades bounce off. That step reframes the whole thing from a solo beater into an anthem engine, but it is gated in two ways at once. It must be a Detective as the second ability resolves before that ability does anything (the status is checked on resolution, so it need only become a Detective by then), and the second collect evidence 4 demands a deep graveyard on top of the mana. The card front-loads its ceiling behind a sequence: promote, then coronate. Both steps eat the same resource, so the interesting question is not whether to invest but whether your graveyard can survive being spent twice.



