Tempt with Vengeance
The wager here is dressed up as a gift. Pay for X hasty Elementals, then offer every opponent the same army; each one who accepts hands you another X tokens. The math always tilts toward the caster, which is the trap inside the offer: an opponent who copies gets a board now but pays you a board that compounds with every other acceptance, while declining keeps the table flat. The rational play across a pod is to refuse, leaving you with a clean X tokens and nobody gaining ground. But tokens are not symmetric value. A player short on blockers will talk themselves into taking the deal, and that single bite is what makes the spell explode. The political theater is mostly that: theater. What the card actually rewards is the deck that has already built X bodies into a kill. The haste clause is the tell. This is not a slow token engine that wants to develop a board over several turns; it is a way to convert a hoard of mana into a single decisive turn, whether that means an alpha strike under an anthem, a stack of Impact Tremors triggers, or fodder for a sacrifice outlet like Goblin Bombardment. Whether anyone at the table accepts the offer is a bonus, not the plan; the player holding the payoff wins on the base X alone.



