Temple of Silence
The dual land that asked you to pay in tempo rather than life. This cycle traded the painland's untapped speed for an enter-tapped clause, then handed back something the painlands never offered: a scry as it lands. That scry is the whole pitch. Fixing two colors on a land is routine; smoothing your next draw while you do it turns the tapped land from a pure liability into a small engine, one that shaves a little variance out of a long game. The math is honest about the trade. You lose a turn of mana on the play, which punishes aggressive starts and rewards decks already happy to durdle early: control shells, midrange, anything where the first land drop was never going to cast a spell anyway. The white-black configuration sits where it always has, feeding attrition decks that want to grind, where one extra look before the draw step compounds across a game built on card advantage rather than speed. It is a land that earns its slot in the decks that can afford to enter tapped and would have wanted to anyway, and is close to unplayable in the ones that cannot.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secrets of Strixhaven Commander#415
- Tarkir: Dragonstorm Commander#406
- Aetherdrift Commander#178
- Foundations#704
- Duskmourn: House of Horror Commander#312
- Modern Horizons 3 Commander#391
- Outlaws of Thunder Junction Commander#333
- Fallout#838
Show all 28 other printings
- Fallout#310
- Fallout#524
- Fallout#1052
- The Lost Caverns of Ixalan Commander#358
- Commander Masters#1045
- March of the Machine Commander#436
- The Brothers' War Commander#209
- Dominaria United Commander#237
- Commander Legends: Battle for Baldur's Gate#924
- New Capenna Commander#435
- Commander 2021#325
- Magic Online Promos#81936
- Core Set 2021 Promos#255s
- Core Set 2021 Promos#255p
- Core Set 2021#255
- Core Set 2021#390
- Core Set 2020 Promos#256s
- Core Set 2020 Promos#256p
- Core Set 2020#256
- Theros#227



























