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Moxonomy

Temple of Silence

Land

The dual land that asked you to pay in tempo rather than life. This cycle traded the painland's untapped speed for an enter-tapped clause, then handed back something the painlands never offered: a scry as it lands. That scry is the whole pitch. Fixing two colors on a land is routine; smoothing your next draw while you do it turns the tapped land from a pure liability into a small engine, one that shaves a little variance out of a long game. The math is honest about the trade. You lose a turn of mana on the play, which punishes aggressive starts and rewards decks already happy to durdle early: control shells, midrange, anything where the first land drop was never going to cast a spell anyway. The white-black configuration sits where it always has, feeding attrition decks that want to grind, where one extra look before the draw step compounds across a game built on card advantage rather than speed. It is a land that earns its slot in the decks that can afford to enter tapped and would have wanted to anyway, and is close to unplayable in the ones that cannot.

Temple of Silence (fdn)
FDN · #704rare
Pricing
Normal: $0.16
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add White mana or Black mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

28 sets
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