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Moxonomy

Temple of Malice

Land

The trade in these scrylands is plain and old: a turn of tempo for a point of card selection. Entering tapped is the tax, and scry 1 is what the tax buys back, smoothing the next draw on the turn you would have spent doing nothing anyway. That symmetry is what made the whole cycle a sensible answer to the dual-land question for slower decks: if you are tapping out for a land that does not act this turn, at least let it filter. For the Rakdos pairing the scry is worth a touch more than the average, since black and red both lean on hitting specific pieces (a removal spell, a finisher, the second land) at the right moment, and the look-and-bottom lets you dodge a flood or fish for action. The cost is real and unhidden: against any deck applying early pressure, a land that comes in tapped is a half-turn handed away, and the scry does not change the board. These lands belong to the family of fixing that is graded by how much your deck can afford to wait. When the clock is yours to set, the tempo loss disappears into the scry; when the clock belongs to the other player, the tax is paid in full.

Temple of Malice (scd)
SCD · #326rare
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add Black mana or Red mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

21 sets
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