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Moxonomy

Temple of Abandon

Land

The dual lands that traded speed for selection. The bargain is right there in the timing: you give up untapped access on the turn you play it, and in exchange the land smooths your next draw the moment it enters. That scry trigger is what separates this cycle from the plain tapped duals that came before it, and the difference is sharper than the one card it touches. A tapped land already costs you a tempo; the scry recoups some of that cost as information, letting you bottom a flood or a clump and line up the card you actually want. It pulls double duty as fixing and as a quiet draw-quality engine, which is why these have aged into staples of slower decks long after faster manabases passed them by. The Gruul edition feeds the most aggressive color pair in the cycle, which is also the pairing least patient about entering tapped, so the tension between the scry's payoff and the tempo it costs is most visible here. The design lesson held: pairing fixing with a small selection effect became a recurring template, and this cycle stands among the earliest clean expressions of that pairing.

Temple of Abandon (thb)
THB · #347★rare
Pricing
Normal: $1.43
Foil: $4.36
Oracle Text

Rules text

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add Red mana or Green mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

23 sets
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