Teleportal
Overload is what turns this from a one-shot evasion trick into a finisher, and the gap between the two modes is the whole pitch. For two mana it does what blue-red has always done at this rate: point one attacker at an empty lane and dare the opponent to find a chump-block they cannot make. The Izzet color pair has plenty of single-target unblockable enablers, but most of them stop there. The overload cost rewrites that line entirely, making every creature you control unblockable at once, which is the difference between sneaking through six damage and emptying the board in a single attack step. That scaling is the keyword's design thesis in miniature: a modest spell early, a board-wide alpha-strike payoff once you have committed bodies, with the same card filling both roles depending on what the turn needs. It does nothing on a clear board, which is the natural restraint on an effect this lopsided; the overload mode is only as good as the army already assembled, so the payoff arrives only after a deck has gone wide enough to cash it in. The +1/+0 is the small print that occasionally matters, nudging a wide team past a life total that a strict unblockable spell would leave one point short.

