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Moxonomy

Telepathy

EnchantmentBlue mana

Perfect information for one mana, and the design proposition is almost comically lopsided: you spend a card slot, and in exchange every decision your opponents make becomes legible. The reason it never broke anything is that it converts information into advantage only if you already have a plan for the information. Knowing the counterspell sits in their hand does not cast your threat into it; it just tells you to wait. The distance between knowing and acting holds the effect in check, which has always positioned the card closer to a control-deck luxury or a combo-deck safety check than to a tempo play. The flavor is clean too: surveillance rendered as a passive enchantment rather than a single peek or a recurring tax. Where Duress strips a hand and Gitaxian Probe glances at it once, this keeps the window open indefinitely, changing the texture of a game more than its math. Your opponents stop being able to bluff, sandbag, or represent answers they do not hold. For decks that win by sequencing around a single piece of interaction, that permanent visibility justifies the slot; for everyone else, it is a card that tells you things you cannot always use.

Telepathy (9ed)
9ED · #101★uncommon
Pricing
Normal: $0.56
Foil: $0.05
Oracle Text

Rules text

Your opponents play with their hands revealed.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

7 sets
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