Teeming Dragonstorm
Two bodies for four mana, held together by a leash rather than a counter. The soldiers arrive on the enters-trigger like any white token maker, but the second clause turns the enchantment into a recurring resource keyed to a specific board state: the moment a Dragon you control lands, this bounces itself to hand, ready to redeploy for another pair. That is the whole design conceit, and it points squarely at a deck running both a white weenie base and a Dragon top-end, using the reptile as the trigger that resets the engine rather than a payoff that sits idle. What is worth noticing is how the bounce sidesteps the usual problem with token enchantments, which cash out once and then rot on the battlefield doing nothing. Here the enchantment is disposable by intent: each recast is four mana for two 2/2s, a rate that only becomes attractive when your Dragons are entering often enough to keep the loop turning. The friction is baked in. Without a steady supply of Dragons hitting the battlefield, the return clause never fires and you are left with a one-shot token spell that overpays; with a reliable Dragon cadence, it becomes a slow but repeatable body faucet that thins nothing and demands the mana again every time. It is a design built to sit at the seam between two color-adjacent strategies, and it only sings when both halves are present.

