Technomancer
Reanimation usually reaches for the biggest body it can afford; this one runs the opposite way, capping the return at a total mana value of six and paying for volume instead. Multiple small artifact creatures come back at once, not a single fatty, and the mill three off the front is self-enabling: it digs toward the cheap fodder it wants to reanimate inside the same trigger. That aggregate-budget gate rewards a graveyard stuffed with sub-three artifact creatures rather than one haymaker, which is a different deckbuilding question entirely: density and value curve, not which bomb to cheat out. The 5/1 frame confirms the body is beside the point. A seven-mana creature that dies to any stray point of damage is not here to attack; it arrives, empties a graveyard's worth of cheap artifact bodies onto the battlefield, and hands whatever death-triggers and recursion loops you have built the raw material to snowball. It sits in a specific corner of black's reanimation lineage, the wide sacrifice-and-return builds rather than the single-target line, and because the return is a mass effect priced by one shared budget rather than card by card, the payoff scales with how many small artifact creatures you can pack in rather than with any one of them.

