Artifact density is the gating question, and TMT does not obviously supply it. The set has an artifact subtheme and Equipment matters at common (Bespoke Bō, Novel Nunchaku), but a sacrifice outlet needs disposable artifacts, and Equipment is the opposite of disposable. Food is the real fuel source: Anchovy & Banana Pizza and Omni-Cheese Pizza feeding the sac ability is exactly the loop the card is built for, which puts the natural home in BG or Mardu shells stacking Food generators against the activation.
Read the lockout clause closely before you slot it as defense, because it changes everything: this body cannot attack or block until its power reaches six. The 3/3 stat line is inert in combat the moment it resolves. It is not a wall while you assemble Food; it is a do-nothing artifact that draws cards and grows toward relevance, and you are taking hits the whole time you are getting there. Three activations to unlock combat is a steep ask in a medium-speed format, and you spend that whole window unable to interact with the board.
In a committed BG Food build it goes P1P5 to P1P7, behind the color bombs and the first copies of removal. Outside food-adjacent decks the pick collapses: a UR Sneak deck has no spare artifacts to feed it, and a 3/3 that cannot block does nothing against the format's flying legends. P1P10 to P1P12 there, and only as a hedge. Stomped by the Foot ends the plan outright, and you have no early defense to fall back on while the engine spins up.

