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Moxonomy

Teachings of the Kirin // Kirin-Touched Orochi

Enchantment — Saga // Enchantment Creature — Snake Monk

Sagas were built to spend themselves: three chapters resolve, and the enchantment slides to the graveyard. This one refuses the exit. Chapter III is the trick, exiling the Saga and returning it as a creature rather than resolving into nothing, so a two-mana enchantment that mills and makes a Spirit stands up as a recurring graveyard engine on the back half. The two faces are wired to feed each other: Chapter I mills three cards, and whether that fills your own graveyard or you eye an opponent's, the transformed Orochi's attack trigger is what processes the pile. It eats creature cards from any graveyard for a Spirit, or noncreature cards for a +1/+1 counter, meaning the self-mill on the front is not incidental chip damage to your library but the fodder the back half is built to convert. What makes the whole thing hold together is that the two sides trade in the same two currencies the whole way down: bodies (the Chapter I Spirit, the first attack mode) and counters (Chapter II, the second attack mode). The transform sits between them as the pivot, spending the Saga's story to earn the character who carries it. It is a compact demonstration of how the Saga frame can be pushed past its intended lifespan: instead of a narrative that ends, this one tells its three chapters and then keeps playing.

Teachings of the Kirin // Kirin-Touched Orochi (neo)
NEO · #360rare
Pricing
Normal: $0.30
Foil: $0.33
Oracle Text

Rules text

(As this Saga enters and after your draw step, add a lore counter.) I — Mill three cards. Create a 1/1 colorless Spirit creature token. II — Put a +1/+1 counter on target creature you control. III — Exile this Saga, then return it to the battlefield transformed under your control. // Whenever this creature attacks, choose one — • Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token. • Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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