Tavern Ruffian // Tavern Smasher
The 2/5 front face is the tell: this werewolf is built to block, not to race. Where the classic transformation cycle asks you to survive an idle turn and then swing back bigger, this one wants the passivity for its own sake, holding the ground while the day-night state does the upgrading. The daybound clause rewards inaction directly: hold your spells for a turn and night arrives, promoting a defensive wall into a larger creature without spending a card to do it. The nightbound clause is the leash pulling the other way, since two spells in a single turn flip daytime back and shrink the body again. So the deck that wants this has to run a deliberately quiet cadence, advancing the board by declining to develop it, which cuts against the reflex to deploy something every turn. That tension, between growth-through-inaction and the reversion trigger, is the whole strategic axis. It is one small unit of a broader experiment in making the game's own day-night status a shared resource both players push against, where the cheapest route to a bigger body is to do nothing at all and let the sun set on its own.


