Taste of Paradise
A scaling lifegain spell built on a single arithmetic trick: the additional cost is repeatable, and every repetition buys a flat block of life. Pay nothing extra and you gain three; pay the optional once and you gain six; keep paying and the number climbs in clean three-point increments for as long as your mana lasts. The design is the X-spell template inverted. Instead of an
in the cost that the rules engine reads back as a variable, the card hard-codes the increment and lets you stack the cost manually, which means the payment is gated by colored mana rather than generic. That distinction matters: this is not "spend everything you have," it is "spend green-heavy mana in two-mana chunks," and the toll on your green sources is the real ceiling. What you get for all that mana is life and nothing else, which is the card's defining honesty and its defining limitation. There is no card draw, no board, no recurring engine; the effect resolves once and leaves you with a higher number and an empty hand. That makes it a pure resource-conversion spell, the kind that only earns its slot where life is itself a resource being spent for something else. Read as a curiosity it is a tidy piece of cost-structure design; read as a play it asks you to already have a reason to want a large, one-time life total.

