Skip to content
Moxonomy

Task Mage Assembly

Enchantment2 generic manaRed mana

The communal pinger, and one of the strangest expressions of Prophecy's Pit Fighter design philosophy: the activation cost reads "any player may activate," which turns a one-sided removal engine into a shared resource sitting in the middle of the table. The 2 generic mana per ping is steep enough that nobody fires it casually, and the sorcery-speed clamp removes its value as a combat surprise, so the effect that survives is grindy attrition rather than tempo. The genuinely clever piece is the self-sacrifice trigger when no creatures remain on the battlefield: it ties the enchantment's existence to the board state it preys on, so the Assembly cleans itself up once the creatures it was built to chip away are gone. That is a designer solving a permanence problem in flavor rather than text, a recurring Prophecy habit. Whether a board-wide, opponent-usable pinger that costs two generic mana every shot was ever worth a card is a separate question from whether the design is honest, and it is honest: the public activation is a real constraint, not window dressing, because an opponent can point your own enchantment at your blockers as readily as you can point it at theirs.

Task Mage Assembly (pcy)
PCY · #105rare
Pricing
Normal: $0.28
Foil: $2.39
Oracle Text

Rules text

When there are no creatures on the battlefield, sacrifice this enchantment. 2 generic mana: This enchantment deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close