Tapestry Warden
Defensive bodies have always carried a design tax: a creature with more toughness than power is durable but toothless, useful on defense and idling on offense. This is the payoff card built to erase that tax. The static ability rewrites how your high-toughness creatures assign combat damage, so a wall that blocks all day now swings for its full backside, and it extends the same logic to stationing, letting those same creatures anchor permanents at their sturdier number. Crucially, it never touches the creatures themselves: it edits the rule of assignment, so every eligible body on your side gets the upgrade at once rather than one at a time. That makes it an anthem run backward. Instead of pumping power to match toughness, it teaches your board to fight with the stat it already holds in surplus. The 3/4 frame with vigilance is a deliberate self-inclusion, since the card profits from its own effect while attacking and holding back in the same combat step. The tension it resolves is an old one, the "big butt matters" line of design that stretches back to High Alert and Assault Formation, each of which solved the problem for a single stat. Here the effect spans both combat and stationing, which reflects a mechanical vocabulary that treats toughness as a resource worth building a deck around rather than a passive shield.
