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Moxonomy

Tangleweave Armor

Artifact — Equipment2 generic manaGreen manaGreen mana

Living weapon solved a chronic Equipment problem: it hands you a body to hold the gear the turn it lands, so the card is never dead in your hand waiting for a creature. What makes this one particular is that the bonus it grants scales off a value living entirely outside the card, the greatest mana value among your commanders. On the Germ token it spawns, that means a 0/0 that becomes whatever your command zone can support, and a five-mana commander turns the token into a real threat while a two-drop commander leaves it modest. That is a scaling knob most Equipment cannot reach: the size of the buff is a deckbuilding decision made when you pick a commander, not a property of the card itself. The steep equip cost is the counterweight; moving the armor onto a different body after the Germ dies is deliberately expensive, so the card wants to ride its own token rather than migrate around the board. It functions as designed only in a format where a commander exists to read from, which is precisely the audience it was built for: a green Equipment whose entire payoff is denominated in your command zone.

Tangleweave Armor (onc)
ONC · #26rare
Pricing
Normal: $0.32
Foil: $0.44
Oracle Text

Rules text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the greatest mana value among your commanders. Equip 4 generic mana
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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