Tamiyo's Epiphany
Draw-two at four mana looks unremarkable on the rate: blue's wall of card-advantage sorceries has always sat somewhere between Divination and its costlier cousins. What sets this one apart is where the value hides. Scry 4 is a genuinely deep look, deep enough to bin an entire fistful of dead draws before the two cards ever arrive, and that ordering matters more than a raw third card would. You are not just replacing the sorcery in hand; you are sculpting the next several turns, tucking a land you do not need to the bottom and stacking a threat or an answer on top. The design tension is between selection and velocity: pure card advantage (draw three) races your library toward empty, while pure selection (scry) does nothing for a hand that has run dry. This bundles a large scry with a modest draw, so it refills and filters in the same cast, favoring the pilot who wants to know what the next card is rather than merely how many. The cost of that bundling is the timing: sorcery speed means it cannot be held as a reactive draw step or slotted into an end-of-turn window, so the four mana is a turn spent, not a turn banked. It is a value card built for the deck that plans its draws rather than gambling on them.
