Tales of the Ancestors
The symmetry here is a lie, and that lie is the whole point of the design. A group hug effect on its surface, this refills everyone up to whoever is holding the most cards, but the person choosing when to cast it controls the timing, and timing is the entire lever. Cast it when you have just emptied your hand and someone else is hoarding, and you draw a fistful while your opponents draw one or two apiece. The foretell cost is what sharpens that further: exiling it face down lets you set the price a turn early and hold the resolution for the exact board state that lopsides the draws in your favor. The lineage is the wheel, that mono-blue tradition running from Prosperity through Windfall and Time Reversal of refilling multiple hands in a single card, but this one does not empty anyone first: it only tops off, which means it never punishes the player already flooded with cards and rewards the player who spent theirs. That is the tension it resolves. The classic problem with symmetrical draw is that it hands your opponents fuel; here the effect is calibrated so that the player who has done the most work with their cards gets the biggest payout, and the price of admission (a color-locked four mana, or the two-mana foretell tail) keeps it from being a pure engine.
