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Moxonomy

Time Reversal

Sorcery3 generic manaBlue manaBlue mana

The wheel made expensive. Every player refills to seven, but the one who cast the spell chose the moment: fire it when your own grip is spent and your opponent is sitting on a fistful of carefully assembled answers, and the wash trades their advantage for parity while topping you off. The graveyard clause is the quieter half of the design. Everything in your bin returns to the deck, which makes this less a draw spell than a full reset of resources you have already burned through, a way to un-spend a game's worth of cantrips, removal, and dead recursion. The self-exile is also what keeps it from looping: the spell removes itself from the game rather than falling into a graveyard that could later fuel another cast, so there is no engine, only the single hard reset. It descends from Timetwister, the Power Nine wheel that did the same job two mana cheaper, and from Time Spiral, which folded a free untap into the deal. Five mana plus the self-exile clause is the price the years since those cards have settled on for a symmetrical refill that is not meant to chain. What it punishes is information: an opponent who has sculpted a grip of exactly the right cards watches that work evaporate, while the player drawing dead simply gets a new game.

Time Reversal (m11)
M11 · #75mythic
Pricing
Normal: $4.68
Foil: $14.21
Oracle Text

Rules text

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

3 sets
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