Take Up Arms
Instant speed is the entire justification for the price. Three 1/1 bodies for five mana is a rate the game codified in sorcery form generations ago, and paying the white-instant premium buys the choice of when to commit. Hold mana up and flash in three blockers to redraw a combat step, or wait until a sweeper has resolved and rebuild on the opponent's end step, after they have already spent their answer and passed. Where a comparable sorcery asks you to develop on your own turn and eat the exposure, this one lets a token package double as a combat trick, arriving in response to an alpha strike rather than telegraphing it a turn early. The Warrior typing is the distinguishing detail: it plugs the tokens into a tribe and into anthem effects that count creatures rather than measure their size, which matters more in a go-wide shell than the raw stat line suggests. It does honest, unglamorous work as fodder for sacrifice engines, bodies for convoke, and fuel for payoffs that scale with board width, and it asks nothing beyond the discipline to wait until the flash actually earns its extra mana.

