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Moxonomy

Synth Eradicator

Artifact Creature — Synth Soldier2 generic manaRed mana

Every swing forces a choice between two resources on completely different clocks. Take the two energy and you bank toward the pinger mode, a tap-and-pay ability that turns the creature into a repeatable three-damage burn source; decline it and you get impulsive card advantage instead, a top-of-library card you have to spend this turn or lose. The two payoffs actively starve each other. You cannot stockpile energy for the three-damage activation while also cashing every attack into cards, so each combat step becomes a small referendum on whether you are racing or grinding. That energy-versus-cards tension is what elevates this above the generic hasty three-drop its numbers suggest: the body attacks the turn it lands, but the engine underneath wants patience, and the two impulses pull against each other in a way that rewards knowing which axis the game is on. It sits in a small lineage of red creatures that generate their own resource loop rather than borrowing one from the deck around them, and unlike most impulse-draw attackers it offers a genuine off-ramp, letting you convert tempo into a finisher's fuel when the impulsive value is not what the board needs.

Synth Eradicator (pip)
PIP · #921rare
Pricing
Normal:
Foil: $2.18
Oracle Text

Rules text

Haste Whenever this creature attacks, exile the top card of your library. You may get EnergyEnergy (two energy counters). If you don't, you may play that card this turn. Tap, Pay EnergyEnergyEnergy: This creature deals 3 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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