Swarming of Moria
Amass builds a single growing threat, piling counters onto one Army over repeated casts. It rewards patience and repetition, the antithesis of red's burn-it-down instinct. So the interesting choice here is to sit that mechanic beside a Treasure, the currency of ramp and ritual mana, in a color that already prints Treasure freely but rarely pairs it with a persistent board. The combination is the point: the Treasure smooths mana toward a splash or an artifact payoff while the Orc Army keeps accruing, so a single sorcery advances two axes at once, developing a creature and banking a card of ramp. What keeps the rate modest is that neither half is large. Two counters is a small tick, and one Treasure is a single deferred mana, so the spell asks to be cast several times before it means much. That repetition is the design's actual demand: it wants a deck built to churn through cheap red sorceries, where each copy nudges an Orc Army toward lethal while dripping artifacts into a sacrifice engine or a spellslinger count. The Orc typing is the quiet hinge, tying both the Army and the deck to a tribe red has been seeding across sets. On its own it is a small spell; as a repeated line in an aggregate plan, it buys two effects a monocolor deck usually has to spend separate cards on.

