Supreme Verdict
Wrath of God wipes the board for four mana; this does the same for the same four, swapping a generic mana for blue and spending the difference on a single clause: this spell can't be countered. That clause answers the oldest problem a control deck has when it reaches for a sweeper. The sweep is a sorcery, telegraphed a turn in advance, and the boards it most wants to clear are often built behind the exact countermagic a tempo opponent already runs. Hardcasting a four-mana sorcery into open blue mana is a coin flip; this removes the coin. The opponent can hold up Negate all they like, and the Verdict still resolves. What resolving does not guarantee is that anything dies: "destroy all creatures" still folds to indestructibility and to instant-speed protection, so a Heroic Intervention or a well-timed Boros Charm walks the whole board out unscathed. The uncounterable line buys you the resolution, not the result. It also kills your own creatures and sits firmly in Azorius, so it suits a deck that has already accepted both colors and the plan of winning later than it loses early. That narrowness is the design. This is a sweeper built for the control mirror and the control-versus-tempo fight, where the question was never whether you could afford the wipe but whether you would ever be allowed to cast it.

Rules text
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Other printings
- Teenage Mutant Ninja Turtles Eternal#134
- Secret Lair Promo#26
- Ravnica: Clue Edition#211
- Ravnica Remastered#461
- Tales of Middle-earth Commander#272
- Magic Online Promos#102299
- Explorer Anthology 1#18
- The List#IMA-210













