Sunstar Chaplain
A payoff for a board state most white decks spend their turns avoiding: creatures still tapped when your end step arrives. That points the card at the tap-out attack, the go-wide plan that swings with everything, or a convoke-and-crew shell where bodies are already committed elsewhere. Satisfy the condition and the end-step counter turns your board into a slow-growing engine, one creature at a time, at exactly the point in the turn when the opponent has the least room to respond. The activated ability closes the loop: those counters double as ammunition. Spend two mana and pull a counter to tap down an attacker before combat, a blocker before your swing, or an artifact whenever it becomes inconvenient. It is a repeatable tap effect fueled by the same counters the first ability produces, so a stalled board gradually converts stored growth into tempo. The self-limiting exchange is the whole balancing act: both halves want counters and one of them consumes them, so you are perpetually choosing between a bigger creature and another tap, and the engine never runs away with the game. That trade, riding on a fragile 3/2, is what pays for a two-drop carrying this much text.



