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Moxonomy

Sunken Citadel

Land — Cave

That second tap ability is where the entire design lives: a land that produces two mana of your chosen color, spendable only on the abilities of land sources. It reads like a shackle until you catalog the sinks it feeds. Utility lands with steep activations, creature-lands that demand a pile to animate, any manabase engine that asks for mana poured back into it: those activations are what this powers, mana that would otherwise never leave the ground. The restriction is doing precise balancing work. Untethered two-mana-from-a-land would break open any acceleration shell; welding the payout to land-source abilities keeps this out of the general ramp conversation and makes it a specialist only a deck with genuine land-based mana sinks wants. Enter tapped, hand you a single mundane mana the rest of the time, and the floor is just a slow tapland with nothing extra for a build that never taxes its lands for abilities. What it pays off is not raw acceleration but a manabase engineered around lands that ask for mana in return: a niche most decks simply do not have, and the ones that do have long needed a way to fuel their activations without siphoning off the mana meant for spells.

Sunken Citadel (eos)
EOS · #131rare
Pricing
Normal:
Foil: $4.93
Oracle Text

Rules text

This land enters tapped. As it enters, choose a color. Tap: Add one mana of the chosen color. Tap: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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