Sunhome Guildmage
Two engines in one body, and the split between them is the whole design point. The pump turns a stalled board into reach: it pays off every body already in play, which is precisely the math an aggressive go-wide deck wants when the opponent is one creature short of stabilizing. The
token-maker is the patient half, refilling the board with haste-enabled Soldiers that the first ability then scales. Built into a single guildmage, the two activations feed each other: make Soldiers when there is mana to spare, then dump everything into the team-wide buff to convert width into a lethal swing. The cost discipline is what keeps a 2/2 from running away. Both abilities are expensive enough that firing them on the same turn is rare, so each turn forces a clean choice between building the board and breaking through it rather than handing you both for free. It is the Boros philosophy distilled into a single creature: incremental width that converts to burst damage, with mana as the only governor. Of the guildmage cycle, this is the one that reads most cleanly as a token-aggro payoff, a mana sink for the back half of a curve that has otherwise emptied its hand.


