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Moxonomy

Sunhome Guildmage

Creature — Human WizardRed manaWhite mana

Two engines in one body, and the split between them is the whole design point. The 1 generic manaRed manaWhite mana pump turns a stalled board into reach: it pays off every body already in play, which is precisely the math an aggressive go-wide deck wants when the opponent is one creature short of stabilizing. The 2 generic manaRed manaWhite mana token-maker is the patient half, refilling the board with haste-enabled Soldiers that the first ability then scales. Built into a single guildmage, the two activations feed each other: make Soldiers when there is mana to spare, then dump everything into the team-wide buff to convert width into a lethal swing. The cost discipline is what keeps a 2/2 from running away. Both abilities are expensive enough that firing them on the same turn is rare, so each turn forces a clean choice between building the board and breaking through it rather than handing you both for free. It is the Boros philosophy distilled into a single creature: incremental width that converts to burst damage, with mana as the only governor. Of the guildmage cycle, this is the one that reads most cleanly as a token-aggro payoff, a mana sink for the back half of a curve that has otherwise emptied its hand.

Sunhome Guildmage (mm3)
MM3 · #191uncommon
Pricing
Normal: $0.15
Foil: $0.50
Oracle Text

Rules text

1 generic manaRed manaWhite mana: Creatures you control get +1/+0 until end of turn. 2 generic manaRed manaWhite mana: Create a 1/1 red and white Soldier creature token with haste.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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