Summon: Kujata
The Summon cycle borrows the Saga chassis to model a Final Fantasy invocation: a creature that materializes, runs a scripted three-turn sequence, then vanishes. Kujata's script is the aggressive one, and the clever wrinkle is that a 7/5 with haste and trample sits on the battlefield the entire time the Saga counts up. Chapter I fires the moment the Saga enters, dealing 3 damage to each of up to two creatures (as much as six total spread across the board), so the field is already thinning before Kujata swings. Chapter II strips blockers off up to three defenders, and by the time chapter III arrives the earlier chapters have existed to clear a lane for a body that was always too big to chump profitably. Chapter III converts a loot into a face-burn payload scaled to the mana value of the discarded card, turning the discard from card selection into a way to cash out an expensive dead spell as direct damage to each opponent. The lore counters double as a built-in clock. Because a Saga is sacrificed as a state-based action once its final chapter leaves the stack, and counters land after the draw step, Kujata is gone before combat on its third turn: it gets two attacks, not three, and hands aggression back to the table on a fixed schedule. Everything points one direction: race, clear the obstacles, and burn out before the invocation ends.

