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Moxonomy

Sudden Breakthrough

Instant1 generic manaRed mana

Combat tricks are almost always pure tempo negatives: you spend a card and mana to affect one combat step, and when the dust settles you are down a resource. The residue here breaks that math. The +2/+0 and first strike combination is a familiar assassination package: pump past a blocker's toughness, strike first, walk away with the trade in your favor. But the Treasure that stays behind converts the leftover value into ramp or fixing that outlives the turn, partially refunding the mana you paid on your own schedule. That refund pushes the card toward decks that want the artifact for reasons unrelated to combat: sacrifice fodder, an untap-window mana source, or a way to jump ahead on curve while holding up an instant-speed threat of interaction. The real design tension is that the two halves want different homes. Aggressive decks want the trick and treat the Treasure as gravy; artifact and sacrifice decks want the token and treat the pump as a rider they may never fire. Neither half is strong enough alone to carry a slot, but the stapling is the whole idea: a below-rate trick and a below-rate rock, priced together so the combined package earns its two mana wherever both ends find use.

Sudden Breakthrough (j22)
J22 · #610common
Pricing
Normal: $0.35
Foil:
Oracle Text

Rules text

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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