Sudden Breakthrough
Combat tricks are almost always pure tempo negatives: you spend a card and mana to affect one combat step, and when the dust settles you are down a resource. The residue here breaks that math. The +2/+0 and first strike combination is a familiar assassination package: pump past a blocker's toughness, strike first, walk away with the trade in your favor. But the Treasure that stays behind converts the leftover value into ramp or fixing that outlives the turn, partially refunding the mana you paid on your own schedule. That refund pushes the card toward decks that want the artifact for reasons unrelated to combat: sacrifice fodder, an untap-window mana source, or a way to jump ahead on curve while holding up an instant-speed threat of interaction. The real design tension is that the two halves want different homes. Aggressive decks want the trick and treat the Treasure as gravy; artifact and sacrifice decks want the token and treat the pump as a rider they may never fire. Neither half is strong enough alone to carry a slot, but the stapling is the whole idea: a below-rate trick and a below-rate rock, priced together so the combined package earns its two mana wherever both ends find use.

