Sublime Exhalation
Wrath of God costs four mana and four mana only; this one is priced by how many enemies sit across the table. Undaunted reads as a discount, but the mechanic is really a design solution to a recurring multiplayer problem: a fixed-cost sweeper either rots in hand during the early sprawl of a four-player game or arrives too late to matter. Tie the cost to opponent count and the spell self-calibrates. Against three opponents it lands for , undercutting the canonical four-mana wraths; against a single foe it shaves only one mana, settling at
, a price that leaves duel formats with far better options. The effect itself is the plainest possible white sweep: no exile clause, no indestructible carve-out, no selective wording, and that bluntness is deliberate. The interesting variable lives entirely in the casting cost, so the resolution stays simple. It belongs to a small family of Undaunted cards built to scale their generosity to the number of enemies present, and among them it does the most universally useful job, since a clean Destroy all creatures is the effect every white deck eventually wants and rarely wants to pay full retail for.



