Strix Lookout
Vigilance is the quiet upgrade here, and it changes how the looting engine plays. Most repeatable filtering on a body forces a choice: attack or hold up the ability. A flyer that stays untapped after swinging never makes that trade. It pecks in for a point, then still activates on your opponent's turn to smooth a draw or fuel a discard payoff. The loot is worth reading in that order (draw first, discard after): you see the new card before you decide what to pitch, which turns dead lands into gas and feeds anything that wants cards in the yard rather than the hand. The activation is not free (it costs mana every time, so on a turn you have already spent your blue you get nothing from it), but that mana is the whole tax on repeated use, and vigilance means the attack step never adds to it. Blue two-drop card-quality fliers have always turned on one variable: the price of running the engine again. Some pay life, some risk a discard-cost that whiffs on an empty hand; this one asks only for mana, over and over, with no strings when the hand is full. What it offers is durable, unspectacular advantage: a clock small enough to be ignored and an engine steady enough to matter across a long game, on a frame that punishes an opponent for leaving it alive.

