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Moxonomy

Street Spasm

InstantX generic manaRed mana

Overload's whole pitch is the option to scale up: cast it cheap and targeted when one creature is the problem, or pay the heavier symbol-doubled cost to fan the same effect across the table. This one writes a flying exemption into both modes, so the X-damage sweep clears the ground while leaving fliers untouched, which makes it a one-sided weapon against the slow, grounded creatures that clog a board. The "you don't control" clause keeps your own team safe, a nice touch on the overload side where indiscriminate burn would otherwise scorch your own attackers. What gives the card its texture is the late-game inflection point: early, it is a flexible burn instant that pays exactly for the creature you need dead; later, the overload cost converts it into a scalable instant-speed wrath that punishes anyone who tried to flood the board with toughness instead of evasion. The flying restriction is the honest tax on that flexibility, the carve-out that stops it from being a clean answer to every threat and instead steers it toward a specific kind of board: wide, grounded, and overcommitted.

Street Spasm (rtr)
RTR · #106uncommon
Pricing
Normal: $0.04
Foil: $0.28
Oracle Text

Rules text

Street Spasm deals X damage to target creature without flying you don't control. Overload X generic manaX generic manaRed manaRed mana (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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