Strago and Relm
Impulse-draw usually rummages through your own library; here the ability points that same effect across the table, digging through a target opponent's top cards until it strikes something castable and handing you the spell for free. This is an exile-and-steal engine wearing the clothes of card advantage. The self-limiting clause on stolen creatures (haste plus a forced end-step sacrifice) tells you exactly what the design is built to do: not to durdle a fatty into permanent residence, but to borrow an attacker for a single swing on your own turn, or to convert an opponent's removal and burn into your own tempo. Because it activates only as a sorcery and any borrowed creature dies at your end step, there is no defensive dimension: no chump-block on someone else's turn, no ambush blocker held up at instant speed. The 1/3 body is deliberately passive, built to survive incidental damage and sit back ticking the ability rather than trading in combat. Paying two generic and a red plus a tap each turn buys a repeatable levy leveled at one player and biased toward the pod's most spell-dense deck. Whether the exiled card is a bomb or a blank belongs to their variance, not yours, which makes the whole thing read less like theft than like a slow, grinding tithe on someone else's library.

