Storrev, Devkarin Lich
The recursion payoff Golgari has always wanted comes with a condition most graveyard engines skip: the damage has to connect. This is a combat-trigger engine, not an enters-the-battlefield one, which means every card that comes back is earned through an attack step rather than handed over on cast. Trample on a 5/4 body is the mechanism, not decoration; a single chump blocker cannot deny the trigger, so the clock and the value flow together. The wrinkle worth reading twice is the "wasn't put there this combat" clause. It closes the loop where one of your own attackers dies alongside Storrev in the same combat and would otherwise return to hand immediately, forcing the graveyard you draw from to be the one built across prior turns rather than the fresh casualties of this one. What comes back is broad by recursion standards: any creature or planeswalker card, returned to hand rather than the battlefield, so the payoff is a resource stream instead of a one-shot cheat into play. That "to hand" restraint is the deliberate tension in the design. It keeps the effect from spiraling into a free reanimation loop while still refilling a grinding midrange hand every turn the attack lands. Storrev is built for the attrition war, the deck that wins by having the last threat standing and a graveyard stocked with more, treating aggression as the entry fee for its recursion rather than granting the recursion for nothing.


