Storm, Queen of Wakanda
Two triggers pulling in opposite directions, joined by a single stat: her power. On the attack, she picks a grounded ally, hands it the sky, and pumps it +X/+0 equal to her power, converting a plodding beater into an evasive threat that suddenly connects for a lot more. That handoff quietly dictates the board she wants around her: not creatures that already fly (the evasion grant is dead there), but heavy ground beaters worth lifting, the kind that could never get through on their own. On defense, the polarity flips. Any creature with flying that attacks you eats damage equal to her power, whoever controls it, so she stands as a permanent tax on air raids while punishing the exact evasion plan she hands out on offense. What makes the loop tight is that both clauses read the same number. Pump her power (equipment, counters, an anthem) and you simultaneously widen the offensive boost and sharpen the defensive shot, so every buff pays twice. That is a cleaner feedback structure than most attack-triggered green-white legends, which spend their whole value on the swing and go inert on the crackback. Here the defensive clause keeps her earning her keep across both halves of the turn, which is the unusual part of the design.

