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Moxonomy

Stone Quarry

Land

The taplands are the most predictable design in Magic: a dual that fixes two colors, enters tapped, and asks for nothing back except a turn of tempo. This is the Boros entry in that cycle, the one that quietly underwrites red-white midrange the way every member of its family underwrites its own pair. The tradeoff is the whole budget: you pay no life, you hold no other land hostage, you accept a single slow turn in exchange for painless color access. That makes it the floor of two-color fixing rather than the ceiling, the card a deck runs when its curve is unhurried enough to swallow the lost tempo and when life total is too precious to spend on a painland or a fetch-shock arrangement. The lineage here is older than most players realize: the comes-into-play-tapped dual predates the more famous cycles that pay you back for the tap, and it remains the baseline those are measured against. Strip away the upside a shockland or a check-land offers, and what is left is exactly this: color access at the cost of one turn. There is nothing to build around and nothing to misplay; the only decision the card ever poses is whether your opening can afford to lay it down first.

Stone Quarry (rix)
RIX · #190uncommon
Pricing
Normal: $0.13
Foil: $0.28
Oracle Text

Rules text

This land enters tapped. Tap: Add Red mana or White mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

10 sets
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