Stone Quarry
The taplands are the most predictable design in Magic: a dual that fixes two colors, enters tapped, and asks for nothing back except a turn of tempo. This is the Boros entry in that cycle, the one that quietly underwrites red-white midrange the way every member of its family underwrites its own pair. The tradeoff is the whole budget: you pay no life, you hold no other land hostage, you accept a single slow turn in exchange for painless color access. That makes it the floor of two-color fixing rather than the ceiling, the card a deck runs when its curve is unhurried enough to swallow the lost tempo and when life total is too precious to spend on a painland or a fetch-shock arrangement. The lineage here is older than most players realize: the comes-into-play-tapped dual predates the more famous cycles that pay you back for the tap, and it remains the baseline those are measured against. Strip away the upside a shockland or a check-land offers, and what is left is exactly this: color access at the cost of one turn. There is nothing to build around and nothing to misplay; the only decision the card ever poses is whether your opening can afford to lay it down first.

Rules text
Format Status
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Other printings
- Assassin's Creed#300
- Shadows over Innistrad Remastered#274
- Commander Legends#495
- Commander 2019#276
- Core Set 2019#256
- Rivals of Ixalan#190
- Commander 2017#282
- Amonkhet#274









