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Moxonomy

Stoic Sphinx

Creature — Sphinx2 generic manaBlue manaBlue mana

A 5/3 flyer at four mana is the shape Wizards reaches for when it wants a beater that outruns removal but dies to the same removal it outruns: three toughness folds to almost any burn spell, and a body like this normally trades or dies on schedule. The hexproof clause rewrites that math, but on a condition that cuts directly against how a blue deck wants to spend its turns. The shield holds only as long as you have not cast a spell that turn, which means the very act of firing off an instant on the opponent's turn (the thing counter-and-removal decks are built to do) drops the protection and opens a window for an instant-speed answer. Flash sharpens the tension rather than resolving it: deploying this on the opponent's turn is itself casting a spell, so it enters unprotected for the rest of that turn; the hexproof only comes back on a turn where you have not yet cast a spell. The discipline the card demands is sequencing your interaction so the turns you tap out for spells are not the turns you need this creature to survive. Hold your mana across a clean turn and the fragile body stops mattering; reach for one reactive spell too many, or drop the Sphinx into an open board mid-combat, and you hand the opponent the exact opening the toughness always left there.

Stoic Sphinx (otj)
OTJ · #322rare
Pricing
Normal: $0.28
Foil: $0.30
Oracle Text

Rules text

Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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