Stitcher's Supplier
The mill fires twice: once on the way in, once on the way out. Six cards into the bin from a single one-drop, on a body small enough that you want it to die anyway. That symmetry is the whole point. A self-mill payload that fuels reanimation, delve, threshold, and aristocrat graveyards has to be cheap enough to deploy early and expendable enough to feed a sacrifice outlet, and a 1/1 for one black mana that wants to trade in combat or be eaten checks both boxes. Earlier self-mill leaned on dedicated enablers that did nothing else; this folds the enabler into a creature you would have played anyway, which is why it slotted so cleanly into graveyard decks that also wanted bodies. The mill-three split is calibrated too: enough to dig meaningfully toward whatever the strategy is hunting, not so much that you deck yourself in the long grinds these decks sometimes fall into. The downside is the same as the upside. The cards it bins are random, so it rewards decks built to treat any card in the yard as an asset and punishes decks that need specific pieces. It is a payoff and a liability welded into the same fragile frame, which is exactly what a graveyard deck wants from its cheapest engine piece.

Rules text
Format Status
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Other printings
- Secret Lair Drop#853
- Final Fantasy Commander#287
- Tarkir: Dragonstorm Commander#196
- Duskmourn: House of Horror Commander#157
- Mystery Booster 2#48
- Modern Horizons 3 Commander#204
- Secret Lair Drop#1098
- The List#M19-121









