Stirring Address
Two mana for +2/+2 on one creature is the plainest combat trick white and green have printed since the earliest sets, and on its own it would be filler. Overload is what makes it worth discussing: for , the same instant changes "target creature you control" to "each creature you control," folding a modest early-game trick and a late-game alpha strike into a single card. That is the mechanic's real function here, sparing a go-wide deck from drawing the wrong tool for the point in the game it is at. The cost of the top end is honest and steep. Six mana buys nothing without a board already deployed, so the ceiling is entirely a function of the width you bring to it; against an empty or narrow board the overload mode is dead weight and the cheap mode is a trick you would rather not have paid full price for. Reading this as a swarm payoff wearing the clothes of a two-mana instant is the only frame under which the rate coheres: it is a finisher for token decks first and a combat trick second, and the split pricing tells you which half the designers cared about.

