Stiltzkin, Moogle Merchant
Donating your own permanents to an opponent is a deeply Group Hug idea, and this compresses it into a single-white creature that can repeat the trade every turn. The activated ability reads like a Faustian bargain written from the other side: you hand an opponent a permanent of your choosing, they take it, and you draw a card for the trouble. The self-selection carries the whole design. You pick what leaves and who receives it, so the ability doubles as a targeted gift (fueling a monarch or a treaty archetype for one table) and as a way to cash in a permanent that has outlived its use: an expendable token, a saga on its last chapter, a creature about to die anyway. Because the recipient is a target opponent rather than any player, this is a political tool as much as a card-draw engine, letting you feed whichever seat you want to placate or provoke. The lifelink on a fragile body is almost incidental, a nod to the merchant's harmlessness rather than a clock. What the card really trades in is the currency of table politics: goodwill, gifts, and the steady replacement of whatever you were willing to part with.




