Step Between Worlds
The symmetrical wheel is one of Magic's oldest shared effects: refill everyone's hand, opponents included, and profit only if you can turn a fresh seven into a lead faster than the rest of the table. Timetwister established the shuffle-in template decades ago, hand and graveyard folded back into the deck before drawing, and this shares that skeleton. What sets it apart is the "may" clause on every reload. Each player individually chooses whether to accept the offer, and one leaning on their graveyard can simply decline and draw nothing, so the effect rewards whoever wants a new seven more than everyone else wants to keep what they have built. The mass shuffle also quietly erases graveyard-based plans across the board for anyone who does opt in. Plot is the wrinkle that rewrites the timing math. Paying the plot cost on an earlier turn banks the effect and casts it for free later, decoupling the mana investment from the moment the refill resolves, so the reload can land after you have already emptied your own hand while opponents are still holding theirs. That scheduling freedom is the difference between a wheel that helps whoever untaps first and one you can aim for maximum asymmetry. Either way the card exiles itself on resolution, so this is a one-shot reset rather than a recurring engine.



