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Moxonomy

Stensia Uprising

Enchantment2 generic manaRed manaRed mana

The number thirteen is the whole design, and it is a deliberately awkward number to hit on purpose. Most permanent-counting cards care about a threshold you cross once and stay above; this one demands you land on exactly thirteen, no more and no less, which turns the token engine into a slow clock you have to actively steer. Each end step hands you another 1/1 Human, so the enchantment is both the payload and the mechanism that pushes your board past the target if you stop paying attention. The 7 damage is enormous for the cost, enough to end a game or kill a key creature in one shot, but the sacrifice is optional and only unlocks in that single-turn window, so the tension is arithmetic: you are counting lands, tokens, and every other permanent, timing removal or sacrifice effects to shave your count down to the magic number at the exact moment you want the payoff. It is a puzzle wearing a burn spell's clothing, rewarding a player who treats their own permanent count as a resource to be managed rather than accumulated. Left alone it is a modest token-maker; played with intent it is a delayed, conditional fireball that asks you to build the board that fires it.

Stensia Uprising (vow)
VOW · #381rare
Pricing
Normal: $0.28
Foil: $0.30
Oracle Text

Rules text

At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice this enchantment. When you do, it deals 7 damage to any target.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

3 sets
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