Steal the Show
The two halves do different jobs, and the order they resolve in is what stitches them together. The first is a rummage that scales with your hand rather than your yard: discard any number, draw that many, so it recycles clogged cards or trades a fistful of dead spells for a fresh draw of the same size. Because it cannot refill from empty (discard zero, draw zero), it filters rather than refuels; what it leaves behind is a graveyard, not card advantage. The second mode reads that graveyard back, turning your buried instants and sorceries into a damage number that can climb well past what usually buys. Choose both on one cast and the sequencing matters: modes resolve top to bottom, so the discard happens first, and any instants or sorceries you pitch land in the yard in time to raise the count before the burn resolves. That makes the two modes genuinely complementary on a single cast, not just adjacent options: rummage a pair of dead spells and you deepen the very tally you are about to fire. What the card mostly cashes in, though, is the debt you have already run up. Its ceiling is set by every spell you spent on prior turns; the loot half only tops it off. Cast it early and it is a filter that banks a stale hand. Cast it late and it is a delivery mechanism for a graveyard you built somewhere else.


