Starfield Shepherd
Deploying this angel twice is the entire pitch. Pay the cheaper warp cost and it lands early, resolving its search to add a basic Plains or a one-mana-or-less creature to your hand, then exiling itself to be recast later for its full five mana, where the entering trigger fires a second time. You spend mana on the same body twice and collect the tutor twice: the flier that fills your hand on the way in becomes a permanent threat on the way back. The search is intentionally narrow, pulling only a basic Plains or a creature with mana value 1 or less, which anchors the card to a low-curve white deck that actually wants both the land and the cheap body it goes looking for. That narrowness is what pays for the double-dip: the thing it finds already earns a slot, so the loop never becomes free value off an arbitrary board. The 3/2 flying frame is deliberately soft for its cost, a signal that you are buying sequencing and card flow rather than a threat. The reward goes to the player willing to lead with the warp turn and bank the recast for a point where the second trigger arrives without costing a card or a tempo beat you would rather spend elsewhere.

