Stangg, Echo Warrior
The original Stangg was a 3/4 that arrived with a token twin already attached, a two-body-for-one flavor gag from Legends that never had a real reason to exist beyond the vorthos beat. This rebuild takes the same twin-summoning idea and hands it a job: every attack manufactures a temporary duplicate that inherits copies of whatever Auras and Equipment you have strapped to the original. The copy clause is where the whole engine lives. In a deck that loads the commander with combat-relevant gear, each swing doubles not just the body but the entire kit: a copy of your Colossus Hammer, your lifelink source, your extra-strike enabler, all attacking at once. The sacrifice-at-end-step clause is the tax that keeps it from spiraling, since the twin and its copied attachments evaporate before your next turn, so the payoff is confined to the combat step that created it. It is a fundamentally aggressive Voltron design rather than a value one: the twin cannot block, cannot be built up over multiple turns, and offers nothing outside of attacking. What it rewards is front-loading damage into a single swing and finding ways to make that swing connect, which places it in the small class of Gruul commanders that ask you to win through combat math rather than around it. Its ceiling is set entirely by how much enchantment and equipment density you can bolt onto one creature before it charges in.

