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Moxonomy

Spotcycle Scouter

Artifact — Vehicle1 generic manaWhite mana

The crew cost of 1 is the whole reason this reads more like a value permanent than a payoff. Where a heavier Vehicle demands you commit real bodies to attack with it, this one asks for almost nothing: a single mana dork, a leftover token, a spare point of power from a creature that has already done its work. That low bar means the scry 2 on entry is the part you actually buy the card for; the 3/2 that another creature can crew into combat is a bonus you fold in only when the board allows it. As a two-drop that smooths your next two draws the turn it lands, it fills the same slot as a cheap cantripping creature, but as an artifact it sits inert until you choose to animate it, dodging a class of removal aimed at bodies. The whole thing turns on a quiet distinction Vehicles have always traded on: it counts as a creature only during a turn you crew it, so a parked Scouter shrugs off the sorcery-speed sweepers that would clear a comparable 3/2. Nothing here is loud, and nothing is meant to be. It is filtering plus a modest attacker you can leave switched off, priced so the crew tax never gets between you and the effect you came for.

Spotcycle Scouter (dft)
DFT · #297common
Pricing
Normal: $0.13
Foil: $0.21
Oracle Text

Rules text

When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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